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$Journey

Holders

Everyone plays free. Hold 10,000 $Journey in a linked wallet to unlock everything.

The 10,000 gate

Link a wallet with one signed message. The game reads your balance. At 10,000 $Journey or more you are a holder, right away.

  • Your holding counts every $Journey account in your wallet, plus your withdrawable and escrowed in game balance. Depositing into the game never drops you under the gate.
  • The 10,000 never changes, whatever the price does.
  • If you drop under 10,000 nothing is taken away. Holder realms stop letting you in at your next realm change and holder actions grey out until you are back.
A holder in gold armor waving beside a glowing realm gate

The 24 hour rule

Playing unlocks at once. Moving value out needs 10,000 held for 24 hours in a row. We call that trusted.

What you want to doWhat you need
Play, earn into your balance, buy from NPCs and the Market HallNothing. Guests included
Holder realms, levels past 15, tiers 3 to 6, +6 to +10, guild creation, posting bountiesHolder: 10,000
Listing and selling, direct trades ($Journey in trades also needs accounts 3 days old), guild bank deposits, wagers, filling player bountiesTrusted: holder for 24 hours in a row
Withdrawing to your walletTrusted, plus an account 7 days old, the tutorial done, Total Level 60, a trust score of 60 and no wallet relink in 7 days

Why: without the rule one bag of 10,000 could unlock many accounts in minutes. With it, each bag keeps one account trusted at a time. A new wallet always waits the full 24 hours.

What unlocks

FeatureGuestHolder
RealmsWayhearth, Dewmeadow, HushpinePlus Brinelight Shore, Kilnspire and the Brokenway
Skill cap15, then Held XP up to the XP of level 2560, and your Held XP releases at once
ItemsT3 and better or Legendary drops arrive SealedSealed items open
GearTiers 1 and 2Tiers 1 to 6
UpgradesUp to +5Up to +10
World bossesGrumblestone at :30Plus Leviathrax at :00
Market HallBrowse and buyList and sell once trusted
Direct trade, wagersNoYes, once trusted (24 hours held)
BountiesPersonal and communityPlus the Grand Bounty and player bounties
GuildsJoin as RecruitCreate and lead
Bag and bank30 and 48 slots36 and 96 slots
Mount and capeNoneTrailstrider and the Holder's Mantle
Locked purseGrows as you playOnce trusted and 7 days old: ripens 7 days, then opens over 14 days

The economy in plain words

No token is ever minted by the game. Here is where rewards come from and where fees go.

The pool

50,000,000 $Journey (5% of supply) funds rewards at launch, with 20,000,000 more held in reserve. Each day the pool pays about 1% of what is left (0.5% to 1.2%, following how much players spend back into the game), split across six lanes of play. A share of every fee flows back into it.

Points and rates

Bounties, quests, world bosses, ranked wins, gathering and Provisioner orders earn points. Each lane pays a live rate per point. More people earning in a lane means less per point. Your daily point cap grows with your Renown.

Ripening

Pool rewards land Locked and ripen for 7 days. You can spend them in game straight away; they can leave the game once ripe. Guests earn into a Locked purse of up to 5,000.

Fees

At launch: 5% on Market Hall sales, 0.5% to list, 3% on the token side of trades, 5% wager rake, 4% to withdraw earned tokens and 1% to withdraw your own deposits.

Burns

A share of most fees is burned on chain once a day: 25% of NPC and service fees, 30% of Market Hall fees and 25% of earned withdrawal fees. Most of the rest goes back into the pool.

Scaling

If the 7 day median market cap reaches $3.6M, $12M or $48M (20% past each step of $3M, $10M and $40M), in game amounts scale by 0.5, 0.25 or 0.1, announced 48 hours ahead. The 10,000 gate never scales.

Rewards change every day with how many people play and what they do. There is no fixed earn rate and nothing here is a promise of profit or of any price. Full numbers in the docs.

Link your wallet

  1. In game, tap the crown and choose Link wallet.
  2. Pick your wallet. On a phone, open the game inside your wallet's browser.
  3. Sign the message. It is a sign in message for this site, not a transaction, and it costs nothing.
  4. At 10,000 or more the gate opens: Held XP releases, Sealed items open and your Trailstrider arrives.

Under 10,000, the game shows how many more you need and a button to get $Journey. No swap ever happens inside the game.

Play free

$Journey contract address
Contract address coming soon.

Token: Journey, ticker Journey, 1,000,000,000 supply, 6 decimals, Solana. Always check this address before you buy.