
Chop and mine
Gathering repeats on its own and moves to the next node nearby. Tap a Sparkle when it shows for a roll on the rare table.
Play free

A voxel MMORPG in your browser
Play freeNo wallet. No download. Hold 10,000 $Journey to unlock everything.
Tap where you want to go. Tap what you want to use. Your Wanderer walks there and gets to work, on a phone or a desktop.

Gathering repeats on its own and moves to the next node nearby. Tap a Sparkle when it shows for a roll on the rare table.

Cast at a fishing spot and tap Reel when a Big Bite splashes. Cooked fish heal you in a fight, from 12 HP up to 95 HP.

Tap a mob and your character attacks at its weapon speed. Blade beats Bow. Bow beats Spell. Spell beats Blade. One big button fires your special.

Smelt, forge and stitch gear in six tiers, from Ochre to Wayshard. Temper it from +1 to +10. Items are never destroyed.

List items on the Market Hall, fill buy orders on the Bounty Wall, or trade face to face with two confirm steps.

Five zone bosses with telegraphed attacks. Grumblestone wakes every hour at :30 for everyone. Leviathrax rises every hour at :00 for holders.

Parties of up to 5 share an XP bonus and revive each other. Guilds level up to 10 with ranks, a shared bank and a cape emblem.

Duel anyone in a safe realm and climb the ranked 1v1 ladder in the Proving Ring. Holders can wager, flag in Kilnspire, or risk their loot in the Brokenway.
Rewards come from a funded pool. Each day it pays out a small share of what is left, split across what players did that day. When more people earn in a lane, each point pays less. There is no fixed rate.
Three personal bounties at the Bounty Wall, each refreshing 4 hours after you take it, plus a community bounty in each realm every day and a daily Grand Bounty for holders.
Sell what you find or craft to other players on the Market Hall. The buyer pays you, minus a 5% sale fee at launch.
Deal enough damage to earn a Bronze, Silver or Gold reward and a Cache. One reward per player per boss spawn.
Holders who have held 10,000 for 24 hours stake $Journey on a duel in the Proving Ring. The winner takes the pot minus a 5% rake at launch.
Weekly boards for ranked rating, world boss damage, skill XP and guild XP pay the top 10 places.
Guests earn into a Locked purse. Once they hold 10,000 $Journey for 24 hours on an account at least 7 days old, it ripens for 7 days, then unlocks over 14 days. Pool rewards ripen for 7 days before they can leave the game. Every amount changes day to day. Nothing here is a promise of profit.
Everyone plays free. Holding 10,000 $Journey opens the rest of the world and everything that moves value. Linking a wallet is one signed message, with no transaction.
| Feature | Guest | Holder (10,000+) |
|---|---|---|
| Realms | Wayhearth, Dewmeadow, Hushpine | All six realms, including Brinelight Shore, Kilnspire and the Brokenway |
| Skill cap | Level 15, then Held XP up to the XP of level 25 | Level 60, and Held XP releases at once |
| Gear | Tiers 1 and 2 | Tiers 1 to 6 |
| Upgrades | Up to +5 | Up to +10 |
| World bosses | Grumblestone | Grumblestone and Leviathrax |
| Market Hall | Browse and buy | Buy. List and sell after 24 hours held |
| Direct trade | No | After 24 hours held |
| Bounties | Personal and community | Plus the daily Grand Bounty and player bounties |
| PvP | Duels and ranked 1v1 | Plus wagers, Kilnspire flagging and the Brokenway |
| Guilds | Join as a Recruit | Create a guild, deposit to the guild bank after 24 hours held |
| Chat | Local, Party, Guild, friends, Quick chat | Every channel, including World and Trade |
| Bag and bank | 30 and 48 slots | 36 and 96 slots |
| Mount | None | Trailstrider on unlock |
| Withdraw earned $Journey | No | Yes, under the withdrawal rules |
1,000,000,000 supply. Launching on pump.fun. Always check the contract address below before you buy.
