Overview
Journey is an isometric voxel MMORPG you play in the browser on a phone or a desktop. You arrive as a Wanderer in the world of Everwend, where the First Path that once joined every land was broken. You gather, fight, craft, trade, take on bosses and follow the story through six realms.
The in game currency is the real token $Journey on Solana (1,000,000,000 supply, 6 decimals). You can play free forever as a guest. Holding 10,000 $Journey in a linked wallet unlocks everything.
- The server decides every roll, drop, balance and move. The game client only sends what you want to do.
- The world runs on a 400 ms game tick. Walking takes 260 ms per tile.
- Each realm runs channels of up to 150 players.
- Days and nights follow a 60 minute cycle: 45 minutes of day and 15 of night. At night mobs deal +10% damage and material drops are +15%.
Guests and holders
Linking a wallet is one signed message. The game then reads your balance. 10,000 $Journey or more makes you a holder. Holding it for 24 hours in a row makes you trusted, which is needed for anything that moves value out: listing on the Market Hall, direct trades, guild bank deposits, wagers, filling player bounties and withdrawals.
| Feature | Guest or linked under 10,000 | Holder |
|---|---|---|
| Realms | Wayhearth, Dewmeadow, Hushpine. Holder gates show a flyover | All six realms |
| Skill cap | 15. XP past that is kept as Held XP until the skill reaches the XP of level 25 (up to 179,910 Held XP) | 60 |
| Gear | T1 and T2 | T1 to T6 |
| Upgrades | Up to +5 | Up to +10 |
| World bosses | Grumblestone | Grumblestone and Leviathrax |
| Market Hall | Browse and buy | Buy. List and sell once trusted |
| Direct trade | No | Once trusted. Adding $Journey also needs accounts 3 days old |
| Bounties | Personal and community | Plus the Grand Bounty and player bounties |
| PvP | Duels, ranked 1v1 | Plus wagers, Kilnspire flagging, the Brokenway |
| Guilds | Join as Recruit | Create, full ranks, guild bank deposits once trusted |
| Chat | Local, Party, Guild, Whisper to friends, Quick chat in Realm and World | Every channel including World and Trade |
| Bag and bank | 30 and 48 | 36 and 96 |
| Mount | None | Trailstrider plus drops |
| Login streak | Yes | Yes, plus 1 streak Lantern a week |
| Daily bounty rerolls | 1 | 3 |
| Withdraw earned $Journey | No | Yes, under the withdrawal rules |
On unlock, Held XP releases, Sealed items open, and the Trailstrider and Holder's Mantle arrive in your bag. If your balance drops under 10,000 nothing is taken away: holder realms stop letting you in at the next realm change and holder actions grey out.
Skills and XP
Eight skills, levels 1 to 60: Melee, Archery, Magic (combat), Woodcutting, Mining, Fishing (gathering), Crafting and Cooking (production). Combat Level is the highest of Melee, Archery and Magic. Total Level is the sum of all eight, up to 480.
| Level | Total XP | Time in one skill |
|---|---|---|
| 2 | 65 | 42 s |
| 3 | 260 | 3 min |
| 5 | 1,280 | 12 min |
| 8 | 5,340 | 47 min |
| 10 | 10,580 | 1.5 h |
| 15 (guest cap) | 38,035 | 3.3 h |
| 20 | 99,180 | 6.8 h |
| 25 | 217,945 | 11 h |
| 30 | 430,745 | 17 h |
| 40 | 1,383,240 | 35 h |
| 50 | 3,783,900 | 61 h |
| 60 (cap) | 9,379,610 | 106 h |
Extra XP comes from quests (you choose the skill), XP Lamps, Rested XP (+50%), the party Fellowship bonus and a guild bonus of up to +5%.
Gathering
- One attempt every 5 ticks (2.0 s), repeating on its own.
- Success chance = 45% + 2% per level above the node's requirement + 4% per tool tier above T1, capped at 90%.
- Node requirement by tier: T1 level 1, T2 10, T3 20, T4 30, T5 40, T6 50.
- XP per success: T1 10, T2 22, T3 40, T4 65, T5 100, T6 150.
- Trees give 3 to 8 logs and regrow in about 20 s (T1) to 60 s (T6). Ore rocks give 1 to 3 ores and return in about 10 s (T1) to 40 s (T6). Crystal clusters give 1 crystal and return in about 60 s. Fishing spots run out after 12 to 24 catches and return about 20 s later.
- Bountiful: 5% double yield (+3% with T5 tools, +6% with T6 tools).
- Sparkle: 1 in 25 actions. Tap within 1.5 s (plus 0.02 s per level) for a rare table roll at 5 times the odds. Missing a Sparkle costs nothing. Fish show a Big Bite with a Reel button instead; a missed Big Bite loses that cast.
- Rare finds: Geode (mining, 1 in 120), Bird Nest (woodcutting, 1 in 150), Sunken Coffer (fishing, 1 in 180). They open into crystals, jewelry (1 in 12), dyes, Tempering Dust or a rare cosmetic (2%).
- Herbs: 8% of woodcutting successes, 4% of other gathering.
- Skilling pets: 1 in 12,000 successful actions (1 in 8,000 on T5 and T6 nodes): Barkling, Nuglet, Gillby.
Combat
Tap a target and your character attacks on its weapon speed until the target falls or you move. All combat resolves on the 400 ms tick.
Blade beats Bow. Bow beats Spell. Spell beats Blade.
| Defender wears | vs Melee | vs Archery | vs Magic |
|---|---|---|---|
| Plate | × 1.0 | × 1.25 | × 0.8 |
| Leather | × 0.8 | × 1.0 | × 1.25 |
| Robes | × 1.25 | × 0.8 | × 1.0 |
Mobs are Armored (weak to Magic), Agile (weak to Melee) or Arcane (weak to Archery), shown on the nameplate.
Weapon classes
| Class | Style | Speed | Range | Notes | Special (energy) |
|---|---|---|---|---|---|
| Sword | Melee | 1.6 s | 1 | Shield allowed | Cleave (50%): 110% to the target and all adjacent enemies |
| Dagger | Melee | 1.2 s | 1 | Power × 0.8, accuracy +10, shield allowed | Twin Strike (50%): two instant hits, +25% accuracy |
| Warhammer | Melee | 2.4 s | 1 | Power × 1.4, two handed | Quake (60%): 150% damage, stun 2 ticks |
| Shortbow | Archery | 1.6 s | 7 | 1 arrow per shot, quiver in off hand | Volley (50%): 3 arrows at 70% each |
| Staff | Magic | 2.0 s | 8 | 1 Spellshard per cast, two handed | Nova (60%, 3 shards): 90% to all enemies in a 3 by 3 area |
- Mend (staffs): heal yourself or an ally for 10 + 1.5 × Magic level HP, 60 s cooldown.
- Special energy: 100 max, regains 5 every 6 s (full in 2 minutes).
- Eating takes 3 ticks and delays your next attack by 2 ticks. Fish heal T1 12, T2 22, T3 35, T4 50, T5 70, T6 95 HP. Meat heals 70% of the same tier fish.
Mob baseline
At most 2 mobs chase one player. A mob that chases for 60 s takes a 20 s breather, gives up 12 tiles from where the chase began, and heals to full after 30 s without being hit.
Gear and rarity
| Tier | Name | Level | Ore | Log | Fish | Crystal | Hide | Weave | Herb |
|---|---|---|---|---|---|---|---|---|---|
| T1 | Ochre | 1 | Ochre Ore | Twigwood | Pondling | Dim Quartz | Meadow Pelt | Flaxweave | Wildroot |
| T2 | Greyfell | 10 | Greyfell Ore | Ashbough | Stripefin | Moon Quartz | Gloam Pelt | Spidersilk | Glowcap |
| T3 | Mossgleam | 20 | Mossgleam Ore | Mosswood | Glowgill | Verdant Prism | Brine Hide | Sailcloth | Sunpetal |
| T4 | Tidesilver | 30 | Tidesilver Ore | Glimmerbark | Reefking | Tide Opal | Scaled Hide | Corsair Silk | Saltpetal |
| T5 | Cinderite | 40 | Cinderite Ore | Emberoak | Cinderscale | Ember Garnet | Drakeskin | Ashen Silk | Emberbloom |
| T6 | Wayshard | 50 | Wayshard Ore | Wayroot | Starfin | Wayprism | Riftscale | Unmade Thread | Starbloom |
To equip an item you need its style level at the tier level (tools: the gathering skill).
Base stats (Common, +0)
| Tier | Weapon accuracy | Weapon power | Armor set defence | Armor set HP | Shield defence | Tool bonus |
|---|---|---|---|---|---|---|
| T1 | 8 | 6 | 15 | 0 | 4 | +0% |
| T2 | 18 | 16 | 35 | 15 | 9 | +4% |
| T3 | 30 | 28 | 60 | 35 | 15 | +8% |
| T4 | 44 | 42 | 90 | 60 | 22 | +12% |
| T5 | 60 | 58 | 125 | 90 | 30 | +16%, +3% Bountiful |
| T6 | 78 | 76 | 165 | 125 | 40 | +20%, +6% Bountiful |
Armor split: Head 15%, Chest 35%, Legs 25%, Feet 10%, Hands 15%. Wearing all 5 pieces of one style gives +5% damage with that style.
Slots (10): Head, Chest, Legs, Feet, Hands, Main Hand, Off Hand, Neck, Ring, Back. Plus a Tool Belt (axe, pickaxe, rod), a Pet and a Mount. Plate pieces: Helm, Cuirass, Greaves, Sabatons, Gauntlets. Leather: Hood, Jerkin, Chaps, Boots, Bracers. Robes: Cowl, Robe Top, Robe Bottoms, Slippers, Wraps.
Rarity
| Rarity | Stats | Affixes | Mark | Drop roll | Announced |
|---|---|---|---|---|---|
| Common | × 1.00 | 0 | Plain | 55% | No |
| Uncommon | × 1.06 | 1 | 1 pip | 30% | No |
| Rare | × 1.12 | 2 | 2 pips | 11% | No |
| Epic | × 1.20 | 3 | 3 pips | 3.5% | Realm |
| Legendary | × 1.30 | 3, plus Lifesteal 3% on weapons | Crown | 0.5% | World |
Affixes: Accuracy, Power, Defence, HP, Crit chance (1 to 5%), Special regen (5 to 15%), Gather success (tools, 1 to 4%), Bountiful (tools, 1 to 3%), XP in the item's skill (1 to 3%), Move speed (boots, up to 5%) and Lifesteal (Legendary weapons only, 3%). Jewelry is never crafted: it comes from bosses, Caches and rare finds.
Crafting
Stations: Forge (bars, metal gear, tools), Workbench (bows, staffs, leather, robes, ammo), Salvage Bench, Kettle (potions), Range or campfire (food). One craft every 4 ticks (1.6 s); Craft all repeats. Recipes use the same counts at every tier; only the materials change.
| Item | Station | Materials | Crafting XP (T1 / T2 / T3 / T4 / T5 / T6) |
|---|---|---|---|
| Bar | Forge | 2 Ore | 6 / 13 / 24 / 39 / 60 / 90 |
| Sword | Forge | 3 Bars, 1 Log | 48 / 104 / 192 / 312 / 480 / 720 |
| Dagger | Forge | 2 Bars, 1 Log | 36 / 78 / 144 / 234 / 360 / 540 |
| Warhammer | Forge | 5 Bars, 2 Logs | 84 / 182 / 336 / 546 / 840 / 1,260 |
| Shield | Forge | 4 Bars, 1 Log | 60 / 130 / 240 / 390 / 600 / 900 |
| Plate Helm, Sabatons, Gauntlets | Forge | 2 Bars each | 24 / 52 / 96 / 156 / 240 / 360 |
| Plate Greaves | Forge | 4 Bars | 48 / 104 / 192 / 312 / 480 / 720 |
| Plate Cuirass | Forge | 5 Bars | 60 / 130 / 240 / 390 / 600 / 900 |
| Axe or Pickaxe | Forge | 2 Bars, 1 Log | 36 / 78 / 144 / 234 / 360 / 540 |
| Shortbow | Workbench | 3 Logs, 2 Hides | 60 / 130 / 240 / 390 / 600 / 900 |
| Arrows ×25 | Workbench | 1 Log, 1 Bar | 12 / 26 / 48 / 78 / 120 / 180 |
| Quiver | Workbench | 2 Hides, 1 Log | 36 / 78 / 144 / 234 / 360 / 540 |
| Leather Hood, Boots, Bracers | Workbench | 2 Hides each | 24 / 52 / 96 / 156 / 240 / 360 |
| Leather Chaps | Workbench | 4 Hides | 48 / 104 / 192 / 312 / 480 / 720 |
| Leather Jerkin | Workbench | 5 Hides | 60 / 130 / 240 / 390 / 600 / 900 |
| Staff | Workbench | 2 Logs, 2 Crystals | 48 / 104 / 192 / 312 / 480 / 720 |
| Spellshards ×25 | Workbench | 1 Crystal | 12 / 26 / 48 / 78 / 120 / 180 |
| Robe Cowl, Slippers, Wraps | Workbench | 2 Weave each | 24 / 52 / 96 / 156 / 240 / 360 |
| Robe Bottoms | Workbench | 4 Weave | 48 / 104 / 192 / 312 / 480 / 720 |
| Robe Top | Workbench | 5 Weave | 60 / 130 / 240 / 390 / 600 / 900 |
| Fishing Rod | Workbench | 2 Logs, 1 Weave | 36 / 78 / 144 / 234 / 360 / 540 |
| Repair Kit | Workbench | 1 Bar, 1 Hide, 1 Weave | 36 / 78 / 144 / 234 / 360 / 540 |
| Campfire kit | Workbench | 5 Logs (any tier) | 10. The fire lasts 60 s, heals 2% HP per tick nearby and can be cooked on |
Masterwork at the recipe level: Uncommon 20%, Rare 4%, Epic 0.8%, Legendary 0.08%. Every 5 Crafting levels above the recipe multiplies the Rare and better chances by 1.25 (up to × 3). Your first craft of each item is at least Uncommon.
Salvage returns 40% of the materials (at least 1) plus Tempering Dust: tier base (1, 2, 4, 7, 11, 16) × rarity (Common 1, Uncommon 2, Rare 4, Epic 8, Legendary 16).
Cooking and potions
| Item | Station | Materials | Level | Effect |
|---|---|---|---|---|
| Cooked fish | Range or campfire | 1 raw fish | Tier level | Heals by tier. Burn chance 35% at the requirement, 2% less per level above, never under 2% |
| Cooked meat | Range or campfire | 1 raw meat | Tier level | Heals 70% of the same tier fish |
| Healing Draught | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 5 | Heals 40% of max HP over 10 s |
| Gatherer's Brew | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 10 | +10% gather success for 10 min |
| Might Tonic | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 15 | +10% Power for 5 min |
| Focus Tonic | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 25 | +10% Accuracy for 5 min |
| Stoneskin Tonic | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 35 | +15% Defence for 5 min |
| Greater Healing Draught | Kettle | 2 herbs, 1 crystal, 1 Empty Vial | 40 | Heals 60% of max HP over 10 s |
Upgrades
At the Tempering Anvil in Wayhearth. Any weapon, armor piece, shield, quiver or tool. Items are never destroyed.
| Target | Success | On failure | Dust × tier base | Extra | Fee at T3, at launch | Stats |
|---|---|---|---|---|---|---|
| +1 | 100% | n/a | 1 | 1 tier material | 60 | +5% |
| +2 | 95% | Materials lost, stays | 2 | 1 | 90 | +10% |
| +3 | 90% | Materials lost, stays | 3 | 1 | 120 | +15% |
| +4 | 80% | Materials lost, stays | 4 | 1 | 300 | +20% |
| +5 | 70% | Materials lost, stays | 5 | 1 | 450 | +25%, faint glow |
| +6 | 55% | Drops to +4 | 6 | 2 | 1,000 | +32% |
| +7 | 45% | Drops to +5 | 7 | 2 | 1,500 | +39%, colored aura |
| +8 | 35% | Drops to +6 | 8 | 2 plus 1 Heartember | 5,000 | +46% |
| +9 | 25% | Drops to +7 | 9 | 3 plus 1 Heartember | 7,500 | +53% |
| +10 | 15% | Drops to +8 | 10 | 3 plus 1 Heartember | 12,000 | +60%, trail, gold name, Perfected tag |
Tempering Dust tier base: 2, 4, 7, 11, 16, 22. Fee tier factor: T1 0.25, T2 0.5, T3 1, T4 2, T5 3.5, T6 6 (fee = T3 fee × factor).
- Ward Scroll: stops the level drop on a failure (used up either way).
- Fortune Oil: +10% success, one per attempt. Quarry Heart from Grumblestone is a +15% oil.
- Fortune meter: +3% per failure at the same target level, resets on success, kept between sessions.
- Guests are capped at +5.
Expected fees to reach a level at T3, at launch: +5 about 1,294 (5.8 attempts); +7 about 9,201; +8 about 21,977 using Ward Scrolls from +8; +10 about 97,150 plus about 10 Ward Scrolls and 10 Heartember.
Durability and repairs
- Every weapon, armor piece, shield, quiver and tool has 100 durability.
- Weapons lose 1 per 60 attacks, armor 1 per 60 hits taken, tools 1 per 60 actions. Expect a full repair every 2 to 4 hours of focused play.
- At 0 the item is Worn: it keeps working at 50% of its stats. Items never break.
- Deaths in the Brokenway take 10 durability from the items you keep. Safe realm deaths cost nothing.
- Repair all at Bellows Brin in Wayhearth or at the Rim Camp in the Brokenway. A Repair Kit restores 25% of one item anywhere.
| At launch | T1 | T2 | T3 | T4 | T5 | T6 |
|---|---|---|---|---|---|---|
| Repair all, full kit from 0% | 25 | 50 | 150 | 250 | 450 | 800 |
| Repair Kit | 10 | 20 | 40 | 60 | 100 | 160 |
Repairs are prorated by missing durability and also take 1 tier material per 25 missing durability. Per slot share: main hand 20%, off hand 10%, chest 12%, legs 10%, head, hands and feet 8% each, each tool 8%.
Realms
| Realm | Size | Biome | Levels | Resources | Safety | Access |
|---|---|---|---|---|---|---|
| Wayhearth | 96 × 96 | Walled market town on a hill | All | Services | Safe | Everyone |
| Dewmeadow | 128 × 128 | Meadows, birch copses, ponds, farms, a marsh | 1 to 12 | T1 (T2 at the east edge) | Safe | Everyone |
| Hushpine | 128 × 128 | Dark pine forest, mushroom rings, a river, glow caves | 10 to 22 | T2 (T3 deep in the Mosswood) | Safe | Everyone |
| Brinelight Shore | 128 × 96 | White sand, shallows, coral shelves, a shipwreck | 20 to 32 | T3, T4 | Safe | Holders |
| Kilnspire | 112 × 112 | Volcanic caldera, basalt, lava channels | 30 to 45 | T4, T5 | Flag PvP | Holders |
| The Brokenway | 128 × 128 | Floating road fragments over a violet void | 40 to 60 | T5, T6 (all Wayshard Ore) | Open PvP | Holders |
| Rimeholt, the Hollow Stair | Coming soon. | |||||
Wayhearth holds the Great Milestone (live server feed), Coffer Hall (bank), Market Hall with Provisioner Dunmore, Bounty Wall, Forge Row and the Tempering Anvil, Hearth Kitchen, Wishing Well, the Proving Ring, Guild Registry, Wardrobe, Stables, Codex Library, Gravekeeper's Lodge, the Training Yard and the Holder and Kiln Gates.
Mobs
Armor: Ar Armored (weak to Magic), Ag Agile (weak to Melee), Mc Arcane (weak to Archery). Aggro: P passive, a number is the aggro radius in tiles. In Dewmeadow, aggressive mobs leave you alone until combat level 3; they still fight back when you attack. Every mob can also drop Tempering Dust (15%, 1 to 3), a herb (8%), gear of its tier (2.5%, elites 8%), a Cache (0.8%, elites 4%) and a unique cosmetic (1 in 2,000). Mobs at level 40 and up drop Heartember at 1 in 400.
Dewmeadow
| Mob | Lvl | HP | Max hit | Style / armor | Aggro | Signature drops |
|---|---|---|---|---|---|---|
| Hopling | 1 | 14 | 3 | Melee / Ag | P | Meadow Pelt 70%, Hopling Haunch 50% |
| Pebblecluck | 3 | 25 | 5 | Melee / Ag | P | Flaxweave 40%, Cluck Egg 50% |
| Bogblob | 5 | 38 | 7 | Magic (range 4) / Mc | 3 | Bog Gel 60%, Dim Quartz 15% |
| Tuskling | 7 | 51 | 8 | Melee / Ar | 4 | Meadow Pelt 60%, Tusk Haunch 50% |
| Pilfer Imp | 9 | 66 | 10 | Melee / Mc | 4 | Flaxweave 50%, Stolen Trinket 5%, T1 or T2 gear 4% |
| Strawling | 10 | 73 | 11 | Melee / Ag | 5 | Flaxweave 30% |
Hushpine
| Mob | Lvl | HP | Max hit | Style / armor | Aggro | Signature drops |
|---|---|---|---|---|---|---|
| Silkcrawler | 11 | 81 | 11 | Melee / Ag | 4 | Spidersilk 60% |
| Gloamhound (packs of 3) | 13 | 97 | 13 | Melee / Ag | 6 | Gloam Pelt 70%, Wolf Haunch 40% |
| Capcreep | 15 | 113 | 15 | Magic (range 3) / Mc | 3 | Glowcap 50%, Spore Sac 30% |
| Barkhulk | 18 | 207 | 17 | Melee, 2.8 s / Ar | P | Ashbough logs ×3 50%, Moon Quartz 15% |
| Hollow Bandit | 20 | 156 | 19 | Archery (range 6) / Ag | 6 | Spidersilk 30%, Gloam Pelt 20%, T2 or T3 gear 5%, Bandit Key 3% |
Brinelight Shore
| Mob | Lvl | HP | Max hit | Style / armor | Aggro | Signature drops |
|---|---|---|---|---|---|---|
| Clatterclaw | 21 | 164 | 19 | Melee / Ar | P | Brine Hide 60%, Crab Meat 50% |
| Gullraider | 23 | 182 | 21 | Melee / Ag | 5 | Sailcloth 45%, Brine Hide 20%, Shiny Button 3% |
| Drowned Deckhand | 26 | 210 | 23 | Melee / Mc | 5 | Sailcloth 60%, T3 gear 4% |
| Coilfin | 29 | 237 | 26 | Magic (range 5) / Ag | 5 | Scaled Hide 60%, Serpent Fillet 40%, Tide Opal 10% |
| Saltbeard Corsair | 31 | 256 | 27 | Archery (range 6) / Ag | 6 | Corsair Silk 60%, Corsair Key 5%, T4 gear 3% |
Kilnspire
| Mob | Lvl | HP | Max hit | Style / armor | Aggro | Signature drops |
|---|---|---|---|---|---|---|
| Scorchscale Lizard | 32 | 266 | 28 | Melee / Ag | 5 | Scaled Hide 60% |
| Slagmite | 35 | 295 | 31 | Melee / Ar | 4 | Tempering Dust 40% (2 to 5), Ember Garnet 10% |
| Kiln Golem | 38 | 325 | 33 | Melee, 2.8 s / Ar | P | Cinderite Ore ×2 30%, Ember Garnet 25% |
| Cinder Acolyte | 41 | 355 | 35 | Magic (range 7) / Mc | 7 | Ashen Silk 60%, T5 gear 4% |
| Blazetail Drake | 44 | 385 | 38 | Magic (fire cone) / Ar | 6 | Drakeskin 60%, Drake Haunch 40% |
The Brokenway
| Mob | Lvl | HP | Max hit | Style / armor | Aggro | Signature drops |
|---|---|---|---|---|---|---|
| Glassmite (groups of 4) | 42 | 365 | 36 | Melee / Ar | 5 | Tempering Dust 50%, Wayprism 5% |
| Rift Prowler | 47 | 416 | 40 | Melee / Ag | 7 | Riftscale 35%, Ember Garnet 15% |
| Fractured Knight | 52 | 468 | 44 | Melee / Ar | 6 | Unmade Thread 40%, T5 or T6 gear 5% |
| Rift Wyrm | 56 | 511 | 47 | Magic (range 7) / Mc | 7 | Riftscale 70%, Wayprism 12% |
| Unbound Colossus (elite) | 60 | 1,662 | 66 | Melee / Ar | 8 | Wayshard Ore ×5 30%, Heartember 5%, T6 gear 10% |
Zone bosses
Open world, personal loot for everyone who dealt 5% of the boss's HP or healed players fighting it for the same amount. Every attack is telegraphed with red tiles for 2 ticks.
| Boss | Realm | Lvl | HP | Max hit | Respawn | Mechanics | Signature loot |
|---|---|---|---|---|---|---|---|
| The Harvest Warden | Dewmeadow | 12 | 900 | 12 | 8 min | Crow Swarm (3 by 3, 8 damage), summons 3 Strawlings at 50% HP | Warden's Scythe, Straw Hat 1/50, Crowbit pet 1/400 |
| Mother Weaver | Hushpine | 24 | 3,000 | 20 | 10 min | Web Root (roots a player 3 ticks), egg sacs hatch unless popped | Weaverstring Shortbow, Silk Veil, Skitter pet 1/400 |
| The Tidecaller | Brinelight | 34 | 6,500 | 28 | 12 min | Tide Line floods a row and pushes, summons Clatterclaws | Tidecaller's Staff, Coral Crown, Nipper pet 1/400 |
| Pyrrhax, the Molten Heart | Kilnspire | 48 | 12,000 | 40 | 15 min | Lava Pools for 10 s, enrages at 25% | Heartfire Warhammer, Emberpup pet 1/500, Emberhorn Ram mount 1/250 |
| The Unmade Wanderer | Brokenway Core | 62 | 22,000 | 55 | 20 min | Splits into 3 echoes at 66% and 33%; PvP stays on | Waybreaker Sword, Wisp of the Way pet 1/600, Rift Strider mount 1/300 |
Boss Cache per eligible player per kill: 2 to 3 rolls. Boss tier gear at Rare or better 25% (Epic 6%, Legendary 1%), jewelry 10%, Heartember 5% (T4 bosses and up), the unique boss item 1 in 60. Boss Favor: +4% per kill of that boss without an Epic or better; at 100% your next kill of it gives an Epic or better item of its tier.
World bosses and events
| World boss | Where | Who | When | Scaling | Signature loot |
|---|---|---|---|---|---|
| Grumblestone, the Walking Quarry | Dewmeadow crater | Everyone | Every hour at :30 | Level 20. HP 8,000 + 2,000 per participant (up to 120) | Pebble pet 1/250, Quarry Heart 10% |
| Leviathrax | Brinelight bay | Holders | Every hour at :00 | Level 45. HP 15,000 + 4,000 per participant | Leviathan Scale cape 1/150, Heartember 15% (Gold) |
Announced 10 and 2 minutes before, with a HUD countdown and a map beacon. Fights last 5 to 8 minutes. You are eligible with at least 25% of the average participant's damage or healing. Gold is the top 10%, Silver the next 30%, Bronze the rest. Caches: Bronze 2 rolls, Silver 3, Gold 4 with one Rare or better. One reward per player per spawn.
- Starfall: every 3 hours (give or take 30 minutes) in a random realm, 6 to 10 meteors land. Mine them for Starfall Chunks, materials one tier above the realm. 10 minute window.
- Golden Hour: once a day at a random hour, 20 minutes of doubled Big Bite chance.
- Fenn the Peddler: appears at random for 30 minutes with rare dyes, Ward Scrolls and cosmetics.
Loot rules
- Personal loot everywhere in PvE. Your drops are yours alone and stay for 60 s (boss drops 120 s).
- You are eligible after dealing 10% of a mob's HP (5% for bosses), or healing players fighting it for the same amount.
- Caches (Wanderer's Cache, Boss Cache, streak chests) give 3 rolls (Boss Cache 2 to 3) with the rarity revealed last.
- A pet picks up your drops within 3 tiles.
- Guests who get T3 or better gear or a Legendary receive it Sealed. It opens when they become holders.
- Announced to the world: Legendary drops, boss pets and mounts, +10 upgrades, level 60 in any skill and server firsts.
Travel, mounts and pets
- Waystones: touch once to attune. Travel between attuned Waystones; hops inside a realm are free. Hops into holder realms cost 25 at launch. Walking through gates is always free.
- Homeward Charm: back to Wayhearth, 10 minute cooldown (5 for holders), 3 s channel (5 s in the Brokenway, not usable in the Core), broken by damage.
- Mounts: Trailstrider (holder unlock gift), Emberhorn Ram (Pyrrhax 1/250), Rift Strider (Unmade Wanderer 1/300). Every mount is +40% speed. Dismount when hit or attacking.
- Pets: Crowbit, Skitter, Nipper, Emberpup, Wisp of the Way, Pebble, Barkling, Nuglet, Gillby and the Wishling. Each follows you and picks up your loot within 3 tiles. Pets can be traded.
Quests
Tally's Errand is the 10 step tutorial (about 7 minutes). Chapter 1, The Broken Milestone has 12 story quests; guests can play quests 1 to 6.
| # | Quest | Realm | Level | Key reward |
|---|---|---|---|---|
| 1 | A Light in the Meadow | Dewmeadow | 1 | XP Lamp, Tally follows you |
| 2 | Scarecrow Season | Dewmeadow | 5 | Uncommon weapon of your style |
| 3 | The Warden Wakes | Dewmeadow | 10 | Milestone Fragment I, title Scarecrow Breaker |
| 4 | Whispers in the Pines | Hushpine | 12 | Greyfell tool of your choice |
| 5 | Silk and Shadow | Hushpine | 15 | Rare cape |
| 6 | The Weaver's Web | Hushpine | 15 | Milestone Fragment II |
| 7 | Salt and Starlight | Brinelight | 22 | Mossgleam armor piece |
| 8 | The Merrow's Lament | Brinelight | 27 | Ward Scroll ×2 |
| 9 | Tidecaller | Brinelight | 32 | Milestone Fragment III |
| 10 | Into the Kiln | Kilnspire | 36 | Tidesilver weapon |
| 11 | The Molten Heart | Kilnspire | 45 | Milestone Fragment IV, Heartember ×2 |
| 12 | Where the Path Broke | Brokenway | 50 | Title Pathbearer, Milestone cape |
- Dailies: 3 a day from Hunt, Gather, Cook, Craft, Deliver, Boss, World, Explore, Together and Temper. Each pays an R1 reward, an XP Lamp and Tempering Dust; all 3 add a Daily Cache.
- Weeklies: 3 a week (reset Monday 00:00 UTC) from Legend of the Week, Master Crafter, Great Haul, Champion, Trailblazer and Bounty Season. Each pays R3, a Ward Scroll and a Weekly Cache.
- Guild weekly: one of Timber Drive (100,000 logs), Deep Veins (60,000 ore), Boss Rush (40 boss kills) or Ring Glory (60 arena wins).
Achievements and titles
45 achievements plus 6 hidden ones, each worth 1 to 10 Fame.
| Achievement | Condition | Fame |
|---|---|---|
| First Steps | Complete the tutorial | 1 |
| Wayhearth Bound | Enter Wayhearth | 1 |
| Timber! | Chop 100 logs | 2 |
| Rock Bottom | Mine 100 ore | 2 |
| Hooked | Catch 100 fish | 2 |
| Hearthkeeper | Cook 250 food | 2 |
| Maker | Craft 50 items | 2 |
| Masterwork | Craft a Rare or better item | 3 |
| Double Digits | Reach level 10 in any skill | 2 |
| Well Rounded | Level 10 in all 8 skills | 5 |
| Specialist | Level 30 in any skill | 5 |
| Master of One | Level 60 in any skill | 10 |
| Grand Wayfarer | Total level 300 | 10 |
| First Blood | Defeat a mob | 1 |
| Pest Control | Defeat 1,000 mobs | 3 |
| Triangle Tactician | Defeat 100 mobs with their weakness style | 3 |
| Crit Happens | Land 1,000 critical hits | 3 |
| Scarecrow Down | Defeat the Harvest Warden | 3 |
| Untangled | Defeat Mother Weaver | 4 |
| Tide Turner | Defeat The Tidecaller | 5 |
| Heartbreaker | Defeat Pyrrhax | 6 |
| Unmade Undone | Defeat The Unmade Wanderer | 8 |
| Quarry Breaker | Gold contribution on Grumblestone | 3 |
| Leviathan Slayer | Gold contribution on Leviathrax | 5 |
| Shiny! | Loot your first Rare | 1 |
| Purple Rain | Loot an Epic | 3 |
| Legend Has It | Loot a Legendary | 6 |
| Plus Five | Upgrade any item to +5 | 2 |
| Tempered | Upgrade any item to +8 | 5 |
| Perfected | Upgrade any item to +10 | 10 |
| Pet Project | Obtain any pet | 4 |
| Saddle Up | Obtain any mount | 3 |
| Collector | Complete 5 Codex pages | 4 |
| Archivist | Complete 15 Codex pages | 8 |
| Better Together | Defeat a boss in a full party of 5 | 2 |
| Second Wind | Revive 25 party members | 2 |
| Guildbound | Join a guild | 1 |
| First Duel | Win a duel | 1 |
| Ring Champion | Reach 1,400 ranked rating | 6 |
| Into the Break | Enter the Brokenway and bank loot from it | 3 |
| Bounty Hunter | Complete 50 bounties | 4 |
| Faithful | 30 day login streak | 5 |
| Pathmaker | Refer 3 players who reach level 10 | 4 |
| High Roller | Win 10 wager duels | 4 |
| Merchant | Sell 100 items on the Market Hall | 3 |
The 6 hidden achievements are tied to secret places and moments. Find them in the world.
Titles (20): the Timberborn, the Deepdelver, the Tidewise, the Artisan, the Hearthbound, the Bladesworn, the Fletched, the Spellwright (level 60 in each skill), Scarecrow Breaker, Webcutter, Tidebreaker, Heartbreaker, Pathbearer, the Perfected, Ring Champion, Bounty Hunter, the Faithful, Pathmaker, Archivist, Quarry Breaker.
Fame and Codex
Fame is your account level, from achievements (1 to 10 each), Codex pages (5), story quests (3), boss first kills (5) and world boss Gold (1). 20 ranks: 1 Newcomer, 4 Familiar Face, 8 Local Hero, 12 Famed, 16 Storied, 20 Fabled. Perks are quality of life only: +2 bag slots at ranks 2, 4, 6 and 8, +24 bank slots at ranks 3, 7, 11 and 15, +1 daily quest reroll at rank 5, a shorter Homeward Charm cooldown every 4 ranks, a new nameplate frame every 2 ranks and a second hotbar row at rank 10.
Codex: 412 slots on 20 pages covering items, fish, mobs, bosses, pets, cosmetics and hidden places. A full page gives 5 Fame plus a dye or a useful item (Ward Scroll, Fortune Oil, Tempering Dust, XP Lamps or Pet Treats). The Archivist title comes from the 15 page achievement.
Streak, Rested XP, Wishing Well
| Streak day | Reward |
|---|---|
| 1 | Food bundle, Tempering Dust |
| 2 | Wanderer's Cache |
| 3 | XP Lamp |
| 4 | Dye |
| 5 | Wanderer's Cache |
| 6 | Fortune Oil |
| 7 | Wayfarer's Chest: Rare or better (Epic 5%, Legendary 0.5%) plus an R2 reward |
A 30 day streak earns the Faithful cape. Missing a day resets to day 1. Holders get one streak Lantern a week that covers a missed day.
Rested XP: every 4 hours offline fills 1 hour of +50% XP, up to 3 hours.
Wishing Well: 1 free toss every 24 hours after the tutorial; paid tosses cost 150 at launch, up to 10 a day. Table: tier materials 40%, food and potions 20%, Tempering Dust 12%, Wanderer's Cache 8%, dye 6%, Fortune Oil 5%, Ward Scroll 4%, $Journey pouch 3%, Epic gear cache 1.5%, Wishling pet 0.4%, Legendary cache 0.1%.
Leaderboards
In game and on the leaderboards page. Periods: daily, weekly (Monday reset) and all time. Ranked rating, Codex, +10 items, upgrade streak, guild level, referrals, login streak and Fame are all time only; guild XP is weekly and all time. Players can hide their name; hidden players still rank as Hidden.
Boards: Total Level and each skill by XP, mobs defeated, boss kills, world boss damage, ranked rating, Brokenway kills, wager wins, bounties completed, community bounty contribution, Codex completion, +10 items, upgrade streak, fish caught, Legendary drops, guild level and weekly guild XP, referrals, login streak, Fame and $Journey earned.
Weekly boards that pay at launch, from the pvp lane's weekly pot (60% of that lane's weekly budget): ranked rating 40%, world boss damage 20%, the 8 skill XP boards 30%, weekly guild XP 10%. On each board 1st gets 2 × R5, 2nd and 3rd R5, 4th to 10th a quarter of R5. Each group pays at most its share of the pot, so placements shrink when the pot is small. The 30% skill share is split across the 8 skill boards. Ranked pays on current rating. Guild XP rewards are divided among the guild's members. Raw mob kill counts never pay.
Referrals
Share your link or code. The new player gets a Starter Cache. You earn milestone rewards when they finish the tutorial and reach level 10 in any skill: 1 invite a trail, 3 the Pathmaker title, 10 a pet, 25 a mount skin. If they become a holder and stay trusted for 7 days, you also receive 10% of their chosen spending for 60 days, paid Locked from the treasury share.
Parties
- Up to 5 players. Near a boss a Join nearby party button appears.
- Fellowship XP: each member within 16 tiles gets +5% XP per other member in range, up to +20%.
- Personal loot for everyone eligible.
- Downed: at 0 HP a party member crawls for 12 s. An ally taps them for 3 s to revive at 30% HP. No revives in the Brokenway.
- Holders can teleport to a party member or a friend every 5 minutes, but not into the Brokenway Core.
Guilds
- Holders create a guild for 20,000 at launch: a name (3 to 20 characters), a tag (2 to 4) and an emblem (12 icons, 8 colors).
- Ranks: Leader, Officer, Veteran, Member, Recruit. Guests can join as Recruits.
- Size: 30 at level 1, +5 per level, 75 at level 10.
- Guild XP: 1 point per 100 skill XP earned by members, plus guild quests.
- Perks: L2 bank tab 2, L3 +1% XP (up to +5% at L10), L4 cape glow, L5 bank tab 3, L6 guild recall once a day, L8 bank tab 4, L10 a guild title and a banner in Wayhearth.
- Guild bank: 48 slots per tab. Trusted holder members deposit tradeable items (items only, no $Journey). Withdrawals are limited per rank per day. Every move is logged.
Chat and friends
- Channels: Local (speech bubbles, 15 tiles), Realm and World (holders type, guests use Quick chat; World opens after the tutorial), Trade (holders), Party, Guild and Whisper (guests: friends only).
- Quick chat: 24 preset phrases, safe for everyone.
- Messages up to 200 characters; Local 1 per 2 s, World 1 per 10 s. 5 identical messages mute you for 5 minutes.
- Up to 200 friends with online status and realm.
- 8 emotes: wave, cheer, dance, sit, bow, laugh, cry and flex, plus 4 to unlock.
- Mute, block and report are on every player's menu.
PvP and death rules
| Mode | Where | Who | At risk | Reward |
|---|---|---|---|---|
| Duel | Any safe realm | Anyone, both accept | Nothing | Duel wins |
| Ranked 1v1 | The Proving Ring | Anyone | Nothing | Rating (starts at 1,000), reward points per win (3 wins per opponent a day), weekly payout from the rating board |
| Wager duel | The Proving Ring | Holders who have held 10,000 for 24 hours | The stake, in escrow | The pot minus a 5% rake at launch |
| Contested | Kilnspire | Both players flagged | Carried materials (gear is kept) | +15% material drops while flagged |
| Open world | The Brokenway | Holders | All carried items except your 3 most valuable (0 if Marked) | Loot, Wayshard |
Even wager rules give both players a level 40, T4 +5 kit of their chosen style. Open rules use your own gear. Wager stakes start at 50 and the maximum depends on your Renown tier.
- The Rim of the Brokenway only allows attacks within 10 combat levels. The Core has no bracket and no Homeward Charm.
- Tombstones: killed by a player, the victim and the killer (the player who landed the killing blow, or the top damage dealer of the last 10 s if the blow was not from a player) get 30 s of access, then it is public for 2 minutes, then it crumbles. Killed by a mob, or before you have held 10,000 for 24 hours, it is yours for 10 minutes; after that Gravekeeper Mott holds it for 24 hours (200 per item class at launch).
- Marked: attacking someone in the Brokenway who did not attack you first marks you for 10 minutes. Marked players keep 0 items and cannot use coffers in the Brokenway or Kilnspire until the Mark fades. 3 kills while Marked posts an NPC Wanted bounty on you.
- Arriving through a gate gives 10 s of immunity until you act. After PvP damage you stay in the world for 10 s if you close the tab.
- Guildmates and party members cannot hurt each other in the Brokenway or Kilnspire.
- Kilnspire flags toggle in camp only, with a 10 s delay.
How rewards work
The game never mints $Journey. Every reward comes from a funded Rewards Pool of 50,000,000 $Journey (5% of supply) at launch, with a 20,000,000 Top Up Reserve held back.
- Daily budget = 1.0% of the current pool × a governor between 0.5 and 1.2 that follows how much players spent back into the game over the last 7 days. Each day the pool pays a share of what is left, and a share of every fee flows back into it.
- Reward points: gameplay earns points in six lanes. Each lane owns a slice of the daily budget and pays at a live World Rate: tokens per point, at most 1.25, moving at most 20% per hour. More players or bots in a lane lower its rate; they never raise the total paid.
- Rewards land Locked and ripen for 7 days.
| Lane | Budget share | Daily cap per wallet (points) | Earned by |
|---|---|---|---|
| gather | 6% | 600 | Gathering successes, Sparkle and Big Bite catches, rare finds |
| npc | 8% | 800 | Provisioner Dunmore orders |
| bounty | 28% | 2,400 | Personal, community and Grand bounties, NPC Wanted claims |
| quest | 20% | 1,200 | Dailies, weeklies, first story completions, guild weekly, streak day 7 |
| pvp | 12% | 4,000 | Ranked 1v1 wins and weekly boards |
| event | 16% | 1,500 | World boss tiers, Starfall chunks, Golden Hour catches, Wishing Well pouches |
| free slice | 10% | 500 per free account | The same events from guests, into the Locked purse |
Reward bands (points, at launch)
| Band | Points | Used by |
|---|---|---|
| R1 | 100 | Daily quest, T1 and T2 bounty, Wishing Well pouch low roll |
| R2 | 250 | T3 and T4 bounty, world boss Bronze, streak day 7, community bounty share, first story completion, Wishing Well pouch high roll |
| R3 | 600 | T5 and T6 bounty, weekly quest, world boss Silver, Grand Bounty under level 30, NPC Wanted claim |
| R4 | 1,200 | World boss Gold, Grand Bounty at level 30 and up, guild weekly chest |
| R5 | 4,000 | Weekly leaderboard placements |
| R6 | 20,000 | Tournament winner. Tournaments: coming soon. |
Tokens paid = points × that lane's World Rate. Weekly leaderboard placements are the exception: they pay R5 as tokens directly, scaled down when the weekly pot is smaller. Elite bounties pay one band higher. Other point values at launch: a gathering success 0.1 × node tier, a Sparkle or Big Bite catch 2 × node tier, a rare find 5 × node tier, a Provisioner delivery 1.5 × the item's reference value per unit, a ranked win 30 × (opponent rating / your rating, between 0.5 and 1.5) with at most 3 credited wins per opponent per day, a Starfall chunk 50, a Golden Hour Big Bite 20.
Never points: raw mob kills, crafting, salvage and the tutorial. NPCs do not buy items; Provisioner orders are the exception.
Renown and daily caps
Renown counts your lifetime chosen spending: NPC shop purchases (consumables included), crafting station fees, upgrades, cosmetics, dyes, name changes, Wishing Well tosses, guild fees, storage, travel and wager rake. Repairs, Gravekeeper reclaims and Market Hall, trade, bounty and withdrawal fees do not count. Your Renown tier sets your daily point cap across all lanes.
| Tier | Account age | Renown needed | Daily point cap | USD ceiling per day | Perks |
|---|---|---|---|---|---|
| Wanderer | 0 | 0 | 1,500 | $5 | 10 listings, stakes up to 1,000 |
| Traveler | 2 days | 2,500 | 3,500 | $12 | 20 listings, stakes up to 5,000 |
| Pathfinder | 7 days | 15,000 | 6,000 | $20 | 30 listings, stakes up to 15,000 |
| Wayfarer | 21 days | 60,000 | 9,000 | $35 | 45 listings, stakes up to 40,000 |
| Legend | 45 days | 180,000 | 12,000 | $50 | 60 listings, stakes up to 100,000 |
- Diminishing returns: points above 60% of your daily cap count at 50%.
- Fatigue: after 8 hours of earning in 24 hours points count at 50%; after 12 hours, 0. Items and XP keep coming.
- Trust: a trust score from 0 to 100 multiplies points: 80 to 100 × 1.0, 60 to 79 × 0.85, 40 to 59 × 0.6, 20 to 39 × 0.3, under 20 × 0.
Tap your balance in game to open Today's rewards: points per lane against your cap, today's World Rate, ripening amounts and your Renown tier.
Balance states
You see one $Journey balance. Tap it to see the split.
| State | What lands here | Spend in game | Withdraw | Counts for the 10,000 |
|---|---|---|---|---|
| Locked (ripening) | Pool rewards (unlock 7 days later), Locked tokens paid by other players, the free purse | Yes | No | No |
| Withdrawable, earned | Ripened Locked tokens: pool rewards, tokens paid by other players, the vested purse | Yes | Yes, 4% fee | Yes |
| Withdrawable, principal | Deposits, sales, trades, bounties and wagers paid with withdrawable tokens | Yes | Yes, 1% fee | Yes |
| Escrow | Player bounty rewards, wager stakes | Held | No | Yes, except Locked tokens |
- You spend Locked tokens first (newest first), then earned, then principal.
- Withdrawals take earned tokens first, then principal.
- When you pay someone with Locked tokens, they stay Locked for the receiver for your remaining ripening time, at least 72 hours.
- Deposits count as principal and can be withdrawn after 24 hours.
- Refunds (a cancelled bounty or wager) come back exactly as they were taken.
Free players
Guests and linked accounts under 10,000 earn from the same events into a Locked purse, paid from a 10% slice of the daily budget. Caps at launch: 500 points and $3 a day, and 5,000 in the purse. The purse spends on anything the game sells and on the Market Hall. Purse tokens paid to another player stay Locked for them for 21 days. It cannot be withdrawn, traded directly or wagered.
Once the account is trusted and 7 days old, the purse ripens for 7 days and then vests evenly over 14 days. Purses of guests who never linked expire after 14 idle days. Linked accounts idle for 30 days lose all Locked tokens, ripening pool rewards included. Expired tokens return to the pool.
Fees, splits and burns
| Fee, at launch | Amount | Notes |
|---|---|---|
| Market Hall sale fee | 5% of the price, paid by the seller | Seller must be trusted |
| Market Hall listing fee | 0.5% of the list price | Min 5, max 250, not refunded. Listings last 48 h |
| Direct trade fee | 3% of the token side | Items for items are free. Min 5. Token side max 50,000 per trade |
| Player item bounty fee | 5% of the reward | Min 25. Expiry 24, 48 or 72 h, escrow returns |
| Wager rake | 5% of the pot | Stake min 50 |
| Crafting station fee | 2% of the output's reference value | T3 and up gear at public stations, min 1. Bars, ammo, food and potions are free |
| Holder realm waystone hop | 25 | Free realm hops are free |
| Gravekeeper reclaim | 200 per item class | Within 24 h |
| Wishing Well paid toss | 150 | 1 free toss a day, max 10 paid |
| Deposit | 0 | Min 100 |
| Withdrawal, earned tokens | 4% | Min 500 |
| Withdrawal, principal | 1% | First withdrawal also covers the token account rent |
| Where fees go | Pool | Burned | Treasury |
|---|---|---|---|
| NPC shops, repairs, upgrades, station fees, cosmetics, travel, guild, storage, Wishing Well, trade fee, bounty fee, wager rake | 50% | 25% | 25% |
| Market Hall sale and listing fees | 40% | 30% | 30% |
| Earned withdrawal fee | 75% | 25% | 0% |
| Principal withdrawal fee | 0% | 0% | 100% (covers SOL fees and rent) |
| Ban forfeits and idle expiry | 100% | 0% | 0% |
Burns: the burned share is collected and burned on chain once a day from the game's hot wallet. Each burn signature is published. The treasury share is swept weekly with a logged transfer. The game keeps an hourly check that its wallets always hold at least every balance it owes; if the check ever fails, withdrawals pause.
Prices
All prices in $Journey at launch.
| Seller | Item | Price |
|---|---|---|
| Quartermaster Hobb | Ochre axe, pickaxe or rod | 40 each |
| Greyfell axe, pickaxe or rod | 150 each | |
| Ochre sword, shortbow or staff | 60 each | |
| Greyfell weapons (Uncommon) | 250 | |
| Greyfell shield or quiver | 200 | |
| Ochre arrows or Spellshards ×100 | 20 | |
| Greyfell arrows or Spellshards ×100 | 40 | |
| Auntie Kettle | Cooked Pondling ×20 | 40 |
| Empty vials ×10 | 20 | |
| Campfire kit | 15 | |
| Sable (Wardrobe) | Dye (24 colors) | 250 |
| Wardrobe restyle (first free) | 150 | |
| Cosmetic overlay: Common, Rare, Epic | 500, 2,000, 6,000 | |
| Cosmetic overlay: Legendary (limited) | 20,000 | |
| Stablemaster Juniper | Pet treats ×10 | 20 |
| Mount tack cosmetics | 1,000 to 5,000 | |
| Fenn the Peddler | Ward Scroll (max 2 a visit) | 2,000 |
| Rare dyes | 1,200 | |
| Cosmetics | 1,500 to 2,500 | |
| Services | Name change (first within 24 h free) | 5,000 |
| Satchel upgrade +2 bag slots, first and second | 3,000, 8,000 | |
| Coffer tab +48 bank slots, first and second | 5,000, 15,000 | |
| Guild creation | 20,000 | |
| Guild rename, emblem change | 5,000, 1,500 |
Buy bag and bank space from the banker in the Coffer Hall (Buy bag and bank space): up to 48 bag slots and 288 bank slots. Guild leaders rename a guild at the Guild Registry with the same name rules as creating one; the tag stays.
Mastery capes, titles, auras, nameplate frames and the Holder's Mantle are earned only. Nothing for sale changes combat stats, reward points or the World Rate.
Market Hall and trade
- Fixed price listings for 48 hours. Everyone can browse and buy; trusted holders list and sell.
- Daily new listings and wager stakes grow with your Renown tier. Active listings are capped at twice your daily new listings.
- Each item shows its last 20 sales and, once it has 20 sales in 7 days, its 7 day median price. Listing under 50% of that price (the reference value before then) or over 5 times it asks you to confirm.
- Direct trade (both players trusted): both sides add items and $Journey, then two confirm steps. Adding $Journey also needs accounts at least 3 days old. A warning shows when one side is worth 10 times the other.
- Accounts on the same network and the same device cannot trade with each other or buy each other's listings.
Bounties
| Type | Example | Reward |
|---|---|---|
| Hunt | Defeat 15 Gloamhounds | R1 (T1, T2), R2 (T3, T4), R3 (T5, T6), plus XP and a Cache chance |
| Gather | Deliver 40 Mossgleam Ore | Same bands; the materials are used up |
| Craft | Deliver 2 Greyfell Shields | Same bands; the items are used up |
| Elite | Defeat or assist the Harvest Warden | One band higher |
| Courier | Carry a Sealed Parcel to the Kilnspire camp without dying | Same bands |
| Wanted (NPC) | Defeat a Marked player in the Brokenway | R3 |
- 3 personal slots, each refreshing 4 hours after you take it. Up to 18 a day.
- 1 community bounty per realm per day. Everyone who gives 1% of the average contribution is rewarded; the top 10 get a title for the day.
- 1 Grand Bounty per holder per day.
- Rerolls: 1 a day for guests, 3 for holders.
- Player item bounties: holders post a reward for items, held in escrow, and pay the 5% fee on top when posting (not refunded). Trusted holders deliver; items go to your inbox and the reward to them. Partial fills are allowed for stackables.
Wallet and holder gate
- Linking is a Sign In With Solana text message bound to this site's domain with a single use nonce. It is never a transaction and costs nothing.
- Your holding = every token account of your wallet for the $Journey mint + your withdrawable and escrow in game balance + any withdrawal on its way. Locked tokens do not count.
- The balance is read at sign in, every 10 minutes while online, and fresh before listing, selling, adding $Journey to a trade, filling a player bounty and withdrawing. An error reading the chain is never treated as zero.
- Holder: 10,000 or more. Trusted: holder continuously for 24 hours. A new wallet always waits the full 24 hours.
- One wallet per account and one account per wallet. A wallet can move to another character once every 30 days, and moving it freezes withdrawals for 7 days.
Deposits
Depositing is optional and the only transaction you ever sign. It is a plain token transfer from your wallet to the game's treasury, with your wallet as the only signer: no approvals, no second signer. In Phantom the transaction holds that one transfer and nothing else; wallets that do not set their own network fee also get a standard fee setting. The game checks your balance before the wallet opens and simulates the transfer first.
- Minimum 100 at launch, no fee.
- Credited when the transfer is finalized; it can be withdrawn after 24 hours.
- On phones, deposit from inside your wallet's browser.
Withdrawals
The game's server sends withdrawals to your linked wallet. You sign one message (never a transaction) if you have not signed in within 12 hours, and you need no SOL.
| Rule, at launch | Value |
|---|---|
| Who | Trusted (10,000 held for 24 h), account 7 days old, tutorial done, Total Level 60, trust score 60 or more, no wallet relink in 7 days |
| Where | Only the wallet you signed in with |
| Minimum | 500 |
| How often | 1 per 24 hours |
| Fee | 4% on earned tokens, 1% on principal, plus the token account rent on your first withdrawal |
| Earned token caps | 20,000 and $200 a day; 60,000 and $700 per 7 days |
| Principal caps | None per day. Largest single withdrawal: 5,000,000 |
| Whole game limit | Earned withdrawals across all players up to 1.5% of the pool per 24 hours; above that they wait for review |
| Review | Earned withdrawals of 50,000 or $500 and up, any withdrawal of 50,000 and up, principal of $2,500 and up, a first withdrawal of $100 or more, and any withdrawal larger than a quarter of the game's payout float wait for a person, usually within 24 hours. You can cancel while it waits |
Rebase ladder
So in game prices stay sensible as the token's value moves, every gameplay amount (prices, fees, repair costs, point caps, bands, Renown thresholds and token withdrawal caps) is multiplied by k, set by the 7 day median market cap. The 10,000 gate and the USD ceilings never change.
| 7 day median market cap | k |
|---|---|
| Under $3M | 1 |
| $3M to $10M | 0.5 |
| $10M to $40M | 0.25 |
| Over $40M | 0.1 |
A step needs the median 20% past the threshold and is announced 48 hours ahead. Every amount on this page is quoted at k = 1.
Fair play
- The server checks every move, roll, item and balance change. Connections, sign in and chain requests are limited per network; in game actions per account.
- Bot patterns (metronome timing, ignored Sparkles, sessions of 12 hours or more) lower a trust score that quietly reduces rewards and holds withdrawals for review.
- Guests cannot sell, trade, wager or withdraw. Purse tokens spent on the Market Hall reach the seller Locked for 21 days, so a guest farm produces nothing that can leave the game quickly.
- Pool rewards ripen for 7 days. A banned account forfeits its Locked and earned balances to the pool.
- Player bounties and wagers are held in escrow. Trades move both sides in one step.
- Idle for 10 minutes shows a prompt; 15 minutes logs you out.
- Mute, block and report (with the last 50 chat lines) are always available.
Play free